Friday, August 26th. The Eternity Vault is The Old Republic’s first Operation. It is a prison on the planet Belsavis in which both the Republic and Empire are threatened by its inhabitants. This is the first multi-group, level 50 content offered in The Old Republic. The video shows us the entirety of the first encounter and boss fight in The Eternity Vault.
Entering the Eternity Vault:
Ships in orbit over Corellia.
Selecting your Escape Pod.
A look at some level 50 gear. [From left to right: Powertech (DPS), Sith Marauder (DPS), Sith Assassin (tank), Sith Sorcerer (DPS), Sith Juggernaut (tank), Mercenary (DPS), Sith Sorcerer (healer)]
Another shot of level 50 armour. [From left to right: Operative (healer), Juggernaut (tank), Powertech (DPS), Sorcerer (healer)]
The turrets show a white beam marking the target for an area-damaging blast.
Annihilation Droid XRR-3:
XRR-3 stuns and knockbacks anyone within a short distance around it.
Groupwide missile barrage damage. The group can choose to heal through it or line of sight behind the turret mounts from the previous fight.
A red targeting circle appears on the target of a missile area explosion.
At 50% the boss begins raining missiles on the ground. The area targeted is indicated with a red circle.
A good look at the Sith Sorcerer’s standard Force Lightning ability. 2 second cast time.
A channelled version of Force Lightning. 3 second channel. Also, what appears to be XRR-3’s “spoken” warnings.
Buffing allies within range.
This is Reanimation, an in-combat resurrection ability.
Placed on the ground, an area gets healed over time by the Sith Sorcerer.
Damage-absorbing shields can be placed on allies.
The Sith Inquisitor Assassin:
The Sith Assassin can pull an enemy to him, acting as a taunt.
A burst of Dark Force energy emanating from the Sith Assassin.
Blasting the target with lightning and chaining it to other enemies near the Sith Sorcerer.
A debuff, possibly a damage over time, outgoing damage reduction, or incoming damage increase.
Wither. A buff that weakens the opponents attacking the Sith Assassin.
Imperial Agent Operative:
Buffing allies within range.
The operative can send a Probe to heal an ally for a few seconds.
Another Probe with an unknown purpose.
The Operative has a channeled heal. 3 second channel.
Bounty Hunter Mercenary:
The Mercenary heals himself with a button press. 2 second cast.
A strong instant laser shot.
Sith Warrior Juggernaut:
A Force-filled slam that damages the area around the Sith Juggernaut.
Later in the Operation:
Defence Drones that patrol the inner areas of the Eternity Vault.
A giant monster. He slams down stalactites to form a path to him on which you much fight smaller monsters.
A giant puzzle.
The Infernal One.
I am very excited for endgame content if it is all on this level of intensity. There is so much going on in the pre-boss trash, even before the Annihilation Droid XRR-3 drops in. It just looks really fun. Thanks for reading. See you next video.