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Breakdown: Agent Progression

Among all the news coming out this week we are given a look into the secret world of the Imperial Agent. The progression video shows some updated graphics to old abilities and some new ones we’ve only heard about. The Agent moves through the shadows, gathering information and deceiving the Republic. When all goes right the Agent may not have to fire a single shot, but when things go wrong the Agent must rely on that cunning to get out of it. This is what they will use to get out of any bad situation:

 

The Agent:

Early level Imperial Agent armour.

Agent1Agent2

 

Explosive Probe.

ExplosiveProbe1_-_CopyExplosiveProbe2

 

An update to Shiv.

Impale

 

The Operative:

The Operative’s armour.

Operative1Operative2

 

The new look for stealth.

Stealth

 

Backstab.

Ambush

 

An in-stealth tazer CC.

Tazer

 

Suppressing Fire.

AreaSweep

 

A ranged blade throw, seemingly meant to trip up enemies.

SwordThrow1SwordThrow2

 

Toxic gas grenade.

PoisonGrenade

 

Green blaster fire, possibly Toxin fire.

PoisonShots

 

In-combat rez.

IncombatRez

 

A story-related boss.

StoryBoss

 

An explosive container.

ExplosiveBarrel

 

The Sniper:

The Sniper’s armour.

Sniper1Sniper2

 

A high-powered shot.

Snipe

 

A possible look at Plasma Probe.

 

Possibly our first look at Cover Pulse.

CoverPulse

 

A massive area barrier.

AreaBarrier

 

Orbital Bombardment’s new look.

OrbitalBomb

 

Snipe.

Snipe1

 

I am very happy with the Agent. I love the visual update on Orbital Bombardment and the abilities from the Sniper AC that we’ve seen so little of before. As always, I loved this progression video and look forward to the Agent. Thanks for reading. See you next video.

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