Home / Podcasts / TOROcast – Episode 136 – Tom's Disease

TOROcast – Episode 136 – Tom's Disease

With the new format being widely accepted by our listeners we continued on just openly discussing SWTOR.  This week our focus is on Game Update 1.1 and Patch 1.1.0a.  We talk about some of the problems with Ilum that arose and how much fun Samm had playing in Ilum as a republic player.

Download Link – Download this episode (right click and save)

Mini-Player –

About SammMoney

Hey there friends I am Samm 'Money' Carbo, owner of Twonk Hammer Entertainment, LLC. In March of 2009, along with a dearly missed friend I started a podcast some may know; The TOROcast based on Star Wars: The Old Republic, unfortunately that game was not a fit for me however I did not want to give up podcasting and reviewing games. Thus I started this site, and The Ban Hammer podcast. I am the proud father of currently one, work as a computer tech during the day, and a mail man on Saturday's as you can imagine my life is busy. Follow me on Twitter @SammMoney and of course follow us here @TwonkHammer.


  1. just get the coloured shards, no need to get the individual stats. I have a 50 agent & the matrix combination for my class is 3 red datacrons which gives me +48 endurance, 72 cunning, 7 crit

  2. Check the e-mail about the video with features coming soon.

    The Image is a Sith Pure Blood Jedi Knight on Tython.

    See here http://img834.imageshack.us/img834/8/purebloodjedi.png

    Have fun raging JJ

  3. Hey!  Where did my "deodorant" post go? I spent at least 5 minutes gimping that image together…..

  4. I missed the deodorant post where did you put it?  Well, if it was a picture send it to me before you post it so I can make sure its ok.

  5. Thanks, Samm – I sent you a message. 

  6. Okay, well here is a link to my new favorite deodorant:



  7. I was the one who deleted the post.  It was my bad.  We've had a fair bit of spam recently and all I saw was a picture and though "Oh god their now doing picture spam."  So I got rid of it.

    Was my bad.  Feel free to post it again.

  8. Tom, you should know that the only "Kipper" reference most Americans might be familiar with is the children's cartoon "Kipper the Dog."  Come to think of it, are you by any chance a voice actor on that show?  You sound a bit like Tiger to me. 🙂 


  9. That may as well be the deodorant that I use, all things considered.  I tweeted a thanks to you because it's amazing.

  10. At first, I was going to be all like "Damn it, first time I get mentioned on TOROcast and Samm completely butchers my name.:(" But then I remembered I find it hilarious when Samm doesn't even try to pronounce some words correctly.lol I then felt privileged to be added to that group.

    Fyi, it is pronounced "Jar'uh'mook'tee."cheeky

  11. First post here, but this is to Sam:

    I'm not sure if anyone has answered your question about the resolve bar being bugged on the Juggernaut. I believe once the bar is full, it keeps resetting to full everytime someone tries to CC someone with a full bar. So it won't go away if people keep spamming CC on someone with a full resolve bar. It has to expire(go empty) before anyone should try to reapply CC on that target, otherwise it just resets back to full.


    Hope this makes sense!


  12. JJ, by your own definition, people who were valor camping on Ilum were exploiting.  An exploit is an benefit a player gets that normally would not be possible – specifically due to a bugged mechanic  That's exactly was Ilum was – Empire players didn't even have to work to kill Republics because the spawn kills didn't allow the Republic players to get to critical mass.  Do I need to link the developer posts to you?

    I do, however, agree that rollbacks are not necessary.  Even the worst offenders didn't get more than a weeks worth of warzones out of Ilum, so in the long run, this is just a small bump in the road.

    That being said, it was blatantly obvious that some players gained benefits that they should not have been able to under properly working mechanics (normal circumstances).  If that isn't an exploit, I don't know what is.

    Anyways, I enjoyed the podcast again.  A piece of constructive criticism – try to balance it out a bit.  Ever since you moved to your open format, Sam and JJ have been dominating the podcasts, and Kyle and Tom have been marginalized even more.  And no offense to Sam and JJ, but you aren't always correct.  As you said, you're not aiming to be a factual podcast, but an entertaining one.  Still, I like Kyle and Tom's input more evenly distributed than it currently has been.

  13. Thanks Xzeno,

    I honestly want to say that is an issue then.


  14. I somewhat agree with that statement. I fought 2v1(Trooper heals + Jedi Guardian tank) in Ilum against a Marauder that outgeared both my buddy and I slightly(14k & 15k HP vs 17k HP) and he still stomped us by CC'ing us while his resolve bar was full. Was completely impossible to peel him off effectively until he managed to get enough burst in on one of the stuns… then proceeded to wear out my jedi guardian friend who simply didn't have the DPS to out damage the marauder.

    I remember reading a statement by Bioware saying in a 2v1 situation, the 2 players should always win… yet the resolve bar does a very good job of making that statement false in a lot of situations…

    As far as I'm concerned, the resolve bar should be full after 1 stun, preventing stunlocking, however it should go away after a couple seconds, allowing to CC again. I'm against stunlocking… but I'm also opposed to allowing decked out battlemasters to mow down full groups of lesser geared people with a full bar of unlimited resolve.

    Allow the skilled players with lesser gear to use group tactics and peel the solo opponent. This happens all the time in Huttball where a decked out 22k HP battlemaster can pretty much walk his way to the opponents end zone by simply CC'ing/knocking back people trying to DPS the carrier, meanwhile you can't prevent the battlemaster from going all the way because he's got a full bar of resolve after a couple seconds.

    /rant off


  15. Here was the situation I was in.

    I am a shadow tank, I have quite a few pulls, pushes, stuns etc.  I found a poor soul of a consular sage getting her ass handed to her in a dark corner of a Huttball Match, to which I ran to the rescue, I saw the player was a Jug to which I charged in thinking, ok I can handle this fool.  And with two of us, we should be able to take care of him together.

    The problem was, we couldn't force slam him off of her.  I couldn't pull him away.  Nothing, when all was said and done she was dead and I killed the Jug.  But my point was, I couldn't stun him, my stuns fill a resolve bar instantly.  I could use no cc on this guy at all.  And the fight had to go on for probably about 2 and a half to 3 minutes easy.

    He wasn't losing health, no healer in sight, nothing.  It just made no sense at all.  And thank god for the Sage she healed the crap out of me for a while at least.  Good thing the Jug wasn't paying attention to the fact that I had him taunted.

    Now there is another question that comes up.  Does a taunt count as a CC.  If it does, then I see another problem, Taunt and Guard are Tank's two main heavy duty tactics in PvP if we aren't able to use that then what else have we got.

  16. Just wanted to clarify on this post that it is the female IA that is Jo Wyatt (aka female Hawke) not female Inquis 🙂

  17. To be fair, my mic was having a few issues with loudness due to them unnecessarily having me adjust its settings before the show, so I had to basically yell every time I wanted to say something. However, when I want to interject, I generally do a normal-toned "Well," or something along those lines, which JJ couldn't hear over his own voice. In addition, I just don't talk all that much. Once I get a window to say something that I think a lot of, then I'll bust some heads, but otherwise I tend to be more of a pointer outer or elaborator on things being discussed.

    I'm thinking about making myself an unnofficial "Bioware Listens to Me" section randomly placed throughout each podcast, though. I keep having ideas that need to be made reality.

  18. So, just as proof that I need more singing on the show:

    "This show took me from being a scrawny, weak kneed newb to a powerhouse of tanky goodness. My only complaint is that there aren't enough musical bits from KPants."

    –Straight from "ehh! steve" on iTunes ;D.

  19. Kyle you can sing all you want, BUT they need to be pre-recorded so that I can clean the audio up and you're not destroying my ear drums.

  20. The whole show is pre-recorded ;). If I want to talk normally and not sound like I'm "mumbling", I have to set my mic up high. If I want to do any sort of more loud-type things, then I have to set my mic down to near 0, which means I have to yell to be heard =/. It's a frustrating process.

  21. I'd rather hear you talk and input your opinion than hear you sing 🙂

Leave a Reply

© Copyright %year%, All Rights Reserved, Twonk Hammer Entertainment, LLC. and %site%. This site is not endorsed by or affiliated with EA, LucasArts, Disney Interactive, or anyone else holding the rights to Star Wars. All content used outside of their respected owners is Copyright to their respected owners. The TOROcast and TOROcast Hard Mode podcasts are owned and operated by Twonk Hammer Entertainment, LLC.