A Deeper Look into 1.3 Guardian Tank Changes
The only problem I currently have with my Guardian is threat generation. The 1.3 patch notes have me super excited with all of the threat changes. The mitigation buffs are not bad either!
No matter the gear and how many threat moves I get off on Toth in the first pull of Denova the DPS without my Guard buff gets aggro. I appreciate that threat generation is not as easy as Paladin tanking in World of Warcraft, but not being able to remotely hold aggro against equally geared DPS is nuts as long as i get my full rotation off without a hitch.
Lets break this down change by change;
Though my biggest concern was threat, mitigation would be greatly appreciated as well! To be honest I noticed that this ability seemed to come up short, so with it scaling correctly I should be slightly less squishy.
This is the start of the blanket threat improvement mentioned by Austin Peckenpaugh. This will make it a bit less challenging overall to hold aggro without making it WoW Paladin easy.
This is a general quality of life upgrade for all Guardian specs, but the big part to pay attention to is what I have in bold. More mitigation (as I said always welcome) and the tool that will make me have the AoE threat I need for bosses with adds, and big AoE burn pulls like the dogs in EV.
Another great mitigation tool that will help with raid mitigation. I say this because if I lose aggro on things that have this debuff on them the accuracy applies to all.
Ok, so this is a nerf and a buff. The amount of defense was reduced to balance the 3% that is permanent through “Single Saber Mastery.” I like this better because if I am unable to get Riposte off because I am hit with something that I cannot defend against I only loose 3% defense.
Now I have a reason to put points into the spot where this talent was. This is going to work well with how they changed Guardian Slash.
Though I loved the damage output of Hilt Strike, I like the idea that it will be a free threat move better. One thing to mention though… The never say what is going to happen to the talent Solidified Force which reduces the cost of Hilt Strike by one per point up to two points…
This is a brilliant change that will work well with Profound Resolution because in two moves I can have three targets at five stacks of armor reduction without ever switching targets. The fact that it also drops damage for CC’ed targets, but still applies the threat is what really makes this brilliant for trash pulls in Ops.
Overall this patch is breathing new life into tanking for me and I have yet to get my hands on it. I hope this does the same for everyone’s classes.
PS: Healers got boned in this patch so please no hate mail for the comment above… Though I think healing is where it needs to be and the rest will catch up with this patch.
Sources:
http://www.swtor.com/community/showthread.php?t=463539
http://www.swtor.com/blog/class-changes-and-balance-game-update-1.3











