Home / Podcasts / TOROCast Episode – 167 – A-Gree to Disa-Gree

TOROCast Episode – 167 – A-Gree to Disa-Gree

While it has been a while since our last recording, we’re back with 1.7 and 2.0 on our minds! Have a listen as Jeff, Russell and Road are joined by Carlos, a writer for Twonkhammer and future host of Twonkhammer’s upcoming Podcast, TESOCast. Suggestion Forums, wishful thinking and updates, oh my!

 

In the News:

About Road

Host of TOROcast and The Ban Hammer. Lead podcaster for Twonk Hammer Entertainment.

2 comments

  1. Of all the things I have read on 2.0… I have to say the #1 thing that makes me go “squee” a bit, is the changes to Shield so that tanks can now shield Energy/Kinetic. That suddenly makes Vanguard/Powertech tanks viable in PvP!!! woot!

  2. @Jeff – FYI at around 41m 02s you said that the new double saber throw for marauders (and sentinels) is your big happytime skill that’s being added because “Marauders don’t have a saber throw, that’s a Jugg/Guardian ability only..”

    I have to interject… Marauders get Deadly Throw (for Sentinels it’s Crippling Throw) which you get at level 18: “Delivers a wounding attack with the main-hand lightsaber, dealing XXXX – XXXX weapon damage and inflicting trauma for 15 seconds, reducing all healing the target receives by 20%.”

    Then again, at level 46, Marauders get Vicious Throw (for Sentinels it’s Dispatch): “Throws the main-hand lightsaber at a target, dealing XXXX – XXXX energy damage. Only usable on targets at or below 30% max health.”

    The double saber toss (which I am told by folks on the PTS it is super over-powered…) will be the Sentinel/Marauder’s 3rd saber toss ability.

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