A glimmer of hope? Immediately snuffed by incompetence…
So, as I have mentioned before… The Operative that I created almost two weeks ago, has become my personal favorite PvP character. I do a lot of warzones while playing her, and I am actually a pretty decent PvP player, even though typically my main focus in SWTOR is in PvE. That said, PvP on my Operative makes me giddy and puts me in the mood to dance!
|“It’s fun to stay at the Y.M.C.A.”|
Anyway, I logged on to my Operative last night to do a bit of PvP, as I hadn’t even picked up my Weekly yet, and would have a fresh Daily waiting for me also. A few matches in, I had my Daily completed (1 win / 1 loss) and was just working on my Weekly and very much enjoying myself while doing it. I find that my Operative is the only character I’ve ever played in PvP that I am not completely agitated when a team plays poorly and loses, because I simply enjoy playing her so much that it can’t really suck the fun out for me.
So….. I get a queue pop, and we end up in Voidstar. We start off in Round 1 as the Defending team. The match starts and I roll my HoTs onto everyone, stealth, and wait to see which door the attacking team is going to hit. Very quickly it becomes apparent that they are hitting the right side VERY hard, so I head over that way, after noting that 2 players on our team were camped at the left door.
“They should be fine over there” I thought to myself, and headed over to the right side to heal and defend the door.
No more than 20 seconds into the fight? I see a giant red message flash across my screen that a bomb has been placed on the left door. There was no call for help, no callout that there was incoming…. A stealther had come in behind the TWO people guarding that door, and capped it without ever being noticed. /facepalm
Some general snarky/nasty comments come through the chat window from several of the players, but there wasn’t much we could do about it by then. The doors blew and we started making our way down the tunnel. APPARENTLY the two players that got themselves stealth-capped, stayed in the first room to kill an attacker, while another attacker just ran down the left side tunnel untouched, and had the bridge across and was already planting on the second door by the time any of us made it down the right tunnel. I was able to stealth out of combat and get down the left bridge as fast as I could and threw a grenade into the players planting on the door JUST in the nick of time. At that point, our team was able to regroup, pull together, and we held them there for the rest of Round 1.
Round 2: Attackers. The randomly selected team leader tells everyone to rush the left side door. It’s not a completely terrible strategy, because most defending teams will send at least 1 or 2 people to the opposite side that they see getting rushed, to protect against stealth capping, so you can have an advantage for a short time by having them outnumbered. However, the other team was coordinating quite well, and after about a minute it became apparent that we were not capping the left side, even though it was 8v6. At that point, I was killed and returned to the starting area, as was a dps mercenary at the same time. I stealthed, and we both ran towards the right door, where there were 2 players defending. I ran a loop around the pillar to avoid being clipped by a Stealth Scanner, while the mercenary attracted the two players attention. I snuck in behind them, broke stealth and capped the door. (They never even saw it happening, because they so perfectly took the bait, and I called out the mercenary by name in the chat, so the other people would know that it was because of him that we were able to get a cap…. Credit where credit is due.)
As soon as the door blew, I stealthed out of combat, ran down the right side tunnel ahead of everyone, headed left across the middle and stood behind the pillar to extend the bridge. I had the left side bridge extended without anyone noticing, ran across the bridge, and immediately capped the left door in the second room, which was an instant win.
|What do you know? I even got some MVP votes.|
Sadly, my joy over this small victory in teamwork and smart play, even after a rocky start, was pretty quickly smashed when I decided to be a nice guy, and switch to my Assassin tank to help a PuG team who wanted to clear Hard Mode Explosive Conflict…..
The team was WAY overgeared. All members were 55, no one’s HP was under 28,000. There were only 2 people on the team (a tank and a healer) that had not done at least Story Mode before, so I figured we had a shot to have a decent experience with some fight explanations, especially since I had the entire team on Ventrilo. The team was 6 PuG members, myself and a good friend of mine in-game (great player) who agreed to join us on his dps mercenary because he was bored.
We clear the trash up to Toth/Zorn without incident. I give a detailed explanation about how to handle Toth/Zorn utilizing the “berserk strategy” where you purposely keep the baradium toss away from Toth the entire fight, with keeps him berserk. Anyway… the first baradium toss was targeted on me, and as I was tanking Toth (and I wasn’t expecting the other tank to offtaunt, I can handle it just fine) I just kited Toth a little bit, dropped the baradium away from him, and kept going…. Next baradium target? Sticks it right on Toth and I had nowhere near enough time to move him. So berserk ended, and Toth/Zorn jumped, which gave half the team Fearful which made the next minute pretty interesting, not to mention, Zorn’s tank died, and had to be battle-rez’d. Things go fairly well until the bosses were around 15% HP when the marauder on Toth, once again drops a baradium toss right on Toth……. Another jump, more Fearful, we lose 3 members of the team. We manage to drop both of them and kill the Handler with 5 people.
One of the members of the team says on vent: “That really is a testament to the gear we are wearing, because we wouldn’t have cleared that otherwise.”
Me: “That may possibly be the case, however, this Operation isn’t about gear, so much as it is about playing intelligently, because there are so many mechanics that can one-shot you, no matter how good your gear is. So everyone needs to be more careful moving forward.”
We get to the tanks, which is where this team ended. Because after four pulls on Firebrand & Stormcaller, each one ending the same exact way: with Stormcaller’s DPS (or healer, I am not sure) either not making it to their shield generator in time, or making it there and immediately killing it. Not to mention, I had to blow cooldowns to survive the kiting during the shield phase, because the healer and one of the DPS insisted on standing BEHIND Stormcaller even though I kept telling them where to stand, which meant I was taking at least one stack of Double Destruction every cast. On Firebrand’s side, I had my friend (dps merc) kiting missiles/spikes because neither of our healers knew how, nor wanted to learn how to do it.
Four wipes, and I was done. I apologized for abandoning them, but that I really couldn’t stay any longer for more “bashing my head against a wall.”
And thus, the joy of my immediately prior warzone win, was destroyed by the antics of a bad PuG….
Maybe I will just go hang out with Kaliyo, she seems to enjoy my company.
|Kaliyo is impressed.|