This Friday, we receive a new kind of presentation…the kind of which has been asked of off-handedly amongst all the followers of Star Wars: The Old republic. We’re given a glimpse at the Music and Sound of The old Republic, as well as another “issue” of Blood of the Empire! Read more after the break for any notes involed!
Music of the Old Republic
The emotional experience of Star Wars™ comes to life in new music created exclusively for The Old Republic™. From soft melodies that ring in the forest of Alderaan to the magnificent booming of a battle scene on Ord Mantell, a talented team of composers, musicians and developers came together to create a magical score for the game.
Watch Developer Dispatch: Music of The Old Republic to see what goes into weaving the familiar Star Wars riffs with a new original score. And learn how music impacts the thrilling moments in video games as well as movies.
- (1:07) You see what I presume to be the “freeing” of this creature, I assume the character to be a Sith Inquisitor and the creature to be the Deshade Sith Inquisitor companion, though this can’t currently be confirmed. Could this be the point in which you acquire this character as your companion? Also take note of the TERRIBLE idea for a “mask” in this clip.
- (3:16) The “Portable Cover” ability appears to have a 1 second cast time, in case you didn’t discover that previously.
- (5:00) Completely new footage? I’m unable to discern what planet this is on, exactly. Possibly a Cantina on Hutta, but it’s certainly nothing publicly displayed, previously.
- Lots of new footage in this video, it’s well worth watching a few times to see all the pretty visuals and possible implications.
Sounds of the Old Republic
When you consider the legacy of Star Wars™, what you hear has indeed moved and excited its fans: the orchestral score, the Cantina music, Chewie’s roar, and the pew-pew of a blaster rifle instantly take us to a galaxy far, far away. Developing sound for Star Wars™: The Old Republic™ requires that we bring together the talents of dialogue writers, cinematic designers, voice-over actors, musicians, engineers, and production teams at both LucasArts and BioWare. It’s our job to create an audio experience that enhances the emotional experience of the game and reaches the quality level expected of the Star Wars franchise. As fans and as game makers, we’re excited and privileged to breathe life into every planet, every weapon, and every creature that beeps, squawks, or just plain talks…and it’s not as easy as it, er, sounds.
- Species Dropping: ”How do you negotiate in Ithorian? How about Drallish, Pak-Pak, or through the gas-bladder wheeze of a Gand?” Note that Drall area a barely known species that commonly speak Galactic Basic, which may play into a possible playable race. Also note that “Pak-Pak” is the language of the well-known owners of the Trade Federation, the Neimoidians.
- There will be over 50 Different alient languages in this game spoken aloud, assumedly with well-done VO – “With tens of thousands of lines of alien dialogue and over fifty different species pouring into the game, we’ve paid special attention to varying and hand-placing these exotic encounters and we’re confident this will be an experience that fans of Cantina flavor will appreciate.”
- “My particular favorites are vocalized cabaret songs that you might hear in dim Imperial bars on worlds like Dromund Kaas: imagine an off-duty Imperial officer kicking up his feet with a Corellian Brandy, watching his troops whoop it up to a Twi’lek Dietrich, one wary eye on the Mandalorian sitting in the back.” – Specific mention of Mandalorians, once again, in an Imperial setting.
- Each class has it’s own supposed “theme”, and the music will change with varied classes as your party members – “…you won’t hear Han and Leia’s theme in an Old Republic class story, but you will hear a new Bounty Hunter theme that brings your adventures its own flair and subtly introduce your presence to group mates.”
- Every sound you hear in the game will vary, based on level, location, strength, etc.
Blood of the Empire Act II, Issue III
*SPOILER ALERT*This summary (obviously) contains spoilers to this Friday’s issue of Blood of the Empire, read on only if you don’t care about the story or wish to read over a summary that tells you what you’ve already read. */SPOILER ALERT*
We begin where we left off, Teneb Kel’s ship is badly damaged, and Maggot and himself are forced to ration off their supplies for better chance of survival. Teneb decides to search the surface of Lenico IV for possible evidence of his mission target, Exal Kressh. Finding himself in a fierce sandstorm, and barely making it through to the night, he focuses on his teachings and does his best to over-come the grievances of his wounds…
Meanwhile, Maggot attempts to repair the ship while the master is out on his quest. However, whilst in the midst of his handy-work, Maggot is confronted by who appears to be the Jedi apprentice from previous issues, of whom speaks the Abyssal language. This is all of Maggot’s story…
However, for Teneb Kel, as the night unfolds he finds himself envisioning Kressh taunting him, and implying lunacy. Could this be a hallucination/dream, or is this real? Only the next issue will tell.
- As it turns out, Maggot’s race is Abyssin.
- We see a creature in the comic that was released in a screenshot via E3, I’m not familiar with the name of its’ race, but it’s worth noting that it was found on a desert planet in the comic, and in the screen shot is on a beach. It obviously likes the sand.
- We see an example (used on the previously mentioned creature) of a Sith Inquisitor using a lightning imbued lightsaber on an opponent, though it doesn’t at all indicate gameplay.
- Take note that the Sith standing along-side Exal Kressh in the comic appears to be the same as the one shown in the video (1:07) for Music. It’s highly probable that these were shown in the same release day as each-other for a reason.
*UPDATE: Composing the Music of Star Wars (Gamespot)*
- There are 5 Full-time composers working on TOR.
- They’ve taken a “Yoda Theme”, and changed it up…implying the Yoda race is involved in TOR.
- The “Themes” used for the music focus around Class Characters, Factions, as well as Planetary.
- They try and keep planetary music to a single composer, to better establish continuity between the compositions in their feel.
- The music is supposedly emotionally written, meaning that you’ll see and feel the music in the world around you, and not just hear it.
- Note in the screen shot that this is sheet music for Corellia holding what I assume to be a file name of “Bkgrnd_03”, indicating multiple songs and thus likelihood of Corellia as an explorable planet. (Thanks, Caanon)
That’s all of the news for the day. If you caught something I didn’t, feel free and post it in the discussion thread! I’m always happy to hear something new.