We’re blessed this Friday with what you may (not) consider an actual update pertaining toward the Jedi Knight class! By actual update, I suppose I should just say a trailer to the class itself, and the “feel” of playing it, but there’s also a Holonet page update with a bit more information. Also, we have with us the first issue of Act III for Blood of the Empire! There’s a few other things, but I’ll leave that to surprise…Read on after the break for everything you need to know.
Jedi Knight Trailer
- 00:42 – We catch a glimps at some new Sith Inquisitor armor, very well done. Go to 00:44 for a look at the front.
- 00:46 – A brief, but crisp look at a more sleek option for armor in regards to the Sith Warrior.
- 00:48 – Take note how the Jedi knight uses a “force push” type action, causing the Sith Warrior to fall behind her. This could simply be for cinematic, but we all know how Bioware Markets..
- 00:50 – The Knight uses an interesting lightsaber ignition technique we haven’t seen before.
- 01:10 – It appears that the Sith Warrior isn’t alone in his ability to launch enemies away at close quarters; the Jedi Knight is shown with a knock-back kick ability here.
Jedi Knight Page
Guardian – A wall between the good people of the Republic and their enemies, the Guardian stands firm in the face of overwhelming odds and dares opponents to attack. Perfect concentration and use of the Force allows smooth movement even in heavy armor–making the Guardian a hard target to take down. Leaders on and off the battlefield, Guardians are known for inspiring allies to amazing feats, making them invaluable for conflicts of any size.
- Obviously, the tank; “mirror” to the Juggernaut for the Sith Warrior.
Sentinel – Control and focus are the hallmarks of the Sentinel. Through years of training the Sentinel learns the art of using two Lightsabers simultaneously to create an intricate web of damage that is almost impossible to evade. Manipulating the Force, the Sentinel can see holes in the enemy defense, potential flaws in their own technique and how best to plan for both.
- Opposite to the Sith Marauder, here we have the DPS spec for the Jedi Knight.
Left of the Jedi – Destined to become the Emperor’s Nemesis
Right of the Jedi – Resolute
Bottom Right of the Jedi Area – Fearless
Bottom of the page – Sacrifice
New Companion: T7-01
Primary Functions: Surveillance, cartography, data slicing.
Famous Partners: Senator Oodora of Manaan, Captain Nico Okarr and Jedi Master Ven Zallow
Notable Feat: Survived the destruction of the Jedi Temple on Coruscant
The quirky and stubborn Astromech Droid designated T7-O1 hasn’t been memory-wiped since his activation more than two centuries ago. This rare condition gives T7 a massive knowledge base, with detailed records of every mission he’s ever undertaken and the many friends and enemies made along the way. Because his memories remain intact, T7 has developed a candid personality, a strong independent streak and a unique perspective on the galaxy. Unlike other droids, T7 doesn’t perceive his organic owners as masters, but instead refers to them more like partners. Over the centuries, he has faithfully teamed up with senators, spies, smugglers and even Jedi.
T7 sees himself as protector of his more fragile organic allies, willingly placing himself in harm’s way and always ready to play the hero when innocent lives are in danger. Although he was originally designed for repair and piloting duties, T7 has accumulated many special modifications, expanding his potential uses on and off the battlefield. This little droid is much more than a mechanical servant… he’s a friend and ally to the end.
Left side: The Exploding Starships Conspiracy
Right side of “Key Facts” – Flesh Raider Collectable
Behind the text, to the right of the droid – Accidental Slaver
- So, by the sound of it: The usually boring Astromech appears to hold quite a bit of interesting story elements that will keep you on your feet as a Jedi! This almost makes me want to see for myself…almost.
Inhabitants Update: Miraluka
Though sharing common genetic history with Humans, Miraluka have evolved into a significantly different species because they are born without eyes. On their home world of Alpheridies, the only source of light is a red dwarf star which emits light only in the infrared spectrum. Over the centuries, the Miraluka adapted and developed the ability to see there surroundings through the force. Though they retain vestigial eye sockets, Miraluka wear decorative veils and generally have little trouble assimilating into Human society.
Miraluka have lived primarily in isolation over the millennia, but because of their force sensitivity, they have had relations with the Jedi and some Miraluka have even joined the [Jedi] Order. That relationship has grown even stronger since [the] Jedi Civil War when the Sith Lord Darth Nihilus destroyed the Miraluka colony on the world of Katarr. The only survivor of that attack–a Miraluka named Visas Marr–was known to have traveled with the Jedi Exile and later to have helped rebuild the Jedi Order.
In the years of the Great War, Alpheridies has remained an independent system, but many Miraluka have rallied to the Republic’s cause. Those who have joined the Jedi Order have proven to consistently be strong in the force, and exceptionally skilled in the martial arts. Some masters speculate that it is precisely because of their trust in the force rather than their eyes that they fight so fluently with lightsabers. Regardless of where and how they serve the Order, the presence of the Miraluka within the Jedi ranks has been a boon. Many Sith Lords have learned the hard way to see that Miraluka can be dangerous foes.
- Unfortunately, the entirety of this description further indicates that this race is likely to be strict and loyal toward the Republic. Sorry fellow Sith, we’re left out on the good race.
Far Left – Interbreeding with Humans
Near the Miraluka Leg – Force Sight
Blood of the Empire Act III Chapter I
Summary: In this lovely issue of Blood of the Empire, we return to Teneb Kel’s story on the desert planet in which he crashed on previously. Awaking from his terrible nightmare, Teneb finds himself confronting the Miraluka Jedi Master we’ve seen previously in this series. After a short bout, the two stand down, and discuss a deal: Teneb helps round up the survivors from the explosion above in return for the knowledge on what Kressh has been planning.
Quickly agreeing, they round up the survivors and bring them to the ruins, and Teneb slips away after he has what he wants. As the Padawan (who was talking with Maggot) departs from the Sith ship, he’s surprised to find himself impaled by Teneb’s saber, almost casually so. Casually tossing his body aside, they prep to leave the planet after they make a few minor repairs to the ship.
On the flip-side, we see that the undeniably disturbed Sith woman huddling, discussing the events unfolding in regards to the Republic’s soon-to-be-assault on Korriban…it’s all unfolding so strongly, what will happen next, in Chapter II? Check back in a few weeks!