Remember, way back in the day, when you were whining about how Bioware never gives you MMO details? Well here I am to say, “Quit your whining! You finally got some of what you were asking for, and it sounds good to me.” Today we got a developer blog called Designing the Advance Class System.
Which gave us some details on how the Smugglers advance class system works out. Though it may not get into very specific details such as, “Healing Spice heals an ally for +10 hitpoints,” it is something to be excited about.
Yet there are some people who don’t like to read! So here I am to give you the jist of what was said from the developers who took the time out of working on the game to write a blog for you. Thank you random developer, thank you it is very much appreciated.
Why Advanced Classes?
Why did they choose to go with this well here is what the devs said:
“As you know, a core feature of Star Wars: The Old Republic is that we are shipping the game with eight classes – each with an epic story, full voiceover, quests and cinematics. This creates a very unique game experience for each of them, something never done in an MMO before.”
“Furthermore, we wanted to ensure that we had the flexibility to support several play-styles within each of these eight classes. So we built Advanced Classes into the game from the ground up to provide us with the ability to create and support different gameplay and roles inside each class.” –From the Developer Blog “Designing advance class system.”
Now there was a quote in here that may have caught you attention, or it may not, but it was interesting to me.
“As you know, a core feature of Star Wars: The Old Republic is that we are shipping the game with eight classes – each with an epic story, full voiceover, quests and cinematics…”
That sounded pretty enticing to me, and got me more pumped to play this game. However it also worries me that these advance class story can be limited due to the copious amounts of story that will be presented to the player. Just don’t be surprised if story isn’t as versatile as Dragon Age: Origins of Mass Effect 2.
Designing Advanced Classes
“In some cases, this led to integrating ‘traditional’ MMO roles into our existing class structures: The play style generally associated with the ‘healer’ role in MMOs is very popular with many players and we wanted to make sure that we offered that role in our game for our audience. In fact, we are offering two classes that can develop into fully capable healers for each faction via one of their Advanced Classes.”
If you still believe that the trinity doesn’t exist after reading this I don’t know what to say? I mean it’s coming straight from the developer’s mouth, or fingers, that they are, “integrating ‘traditional’ MMO roles into our existing class structures.” Sorry to all the naysayers out there.
“In other cases, we identified roles for our game that are unique to the Star Wars experience: While the idea of a ‘ranged tank’ is hard to realize in most MMO environments due to the prevalence of melee combat, the ‘Vanguard’ Advanced Class for the Trooper is perfectly viable in the Star Wars setting where blaster fire and ranged combat dominate the majority of engagements.”
Also tanks are in the game, but they are called “ranged tanks.” Which are perfectly viable in the Star Wars universe due to the large amount of NPC’s that will be using blasters and such.
“Additionally, a third set of skills is shared among all members of the same class.”
Meaning each class will have a shared skill set that both advance classes will share. For example if I was a Smuggler and picked to be a gunslinger I will also have access to the Luck skill set, and so will the scoundrel.
“The Scoundrel is not afraid of getting his hands dirty, as the ‘Scrapper’ skill-set has an off-hand Scatter Gun, a number of powerful (but not necessarily fair) melee moves and access to a Stealth Field Generator with various possible upgrades for a dramatic entrance … or exit”.(Rouge)
“The ‘Sawbones’ skill-set on the other hand offers ways to dramatically improve the Smuggler’s healing and support-related abilities, including access to the powerful Emergency Medpack”.(Healer)
“And, if all else fails, the Scoundrel seems to have the uncanny ability to Shoot First (Han shot first), a very useful skill to have for sure.”
“Gunslingers are trained in a broad array of blaster-oriented abilities against both single and multiple targets and excel at dealing large amounts of damage from a safe distance. Their access to Illegal Weapon Mods may well give them the edge over an opponent insisting on a fair fight.”(Damage Dealer)
“Their ‘Sharpshooter’ skill-set includes many abilities geared at improving their personal damage, improving the performance of their groups, and gaining additional benefits from cover.”(Buffer)
“Whether lobbing Shrapnel Bombs on nearby enemies or dealing increased damage for enemies Shot In The Back, the ‘Dirty Fighting’ skill-set is all about getting an edge over people who prefer a straight fight and helps to ensure that the Gunslinger delivers sustained damage to more than just one opponent.(AOE)”
Sound very trinity based to me which is a good thing.
“Shared by both Advanced Classes, the ‘Luck’ skill-set focuses on improving many of the Smuggler’s base class abilities such as increasing energy regeneration in Cover or delivering some Very Critical Hits when using Dirty Kick.”
Know what you’re fighting!
“Access to exclusive skill sets is only one facet of an Advanced Class: Access to specialized equipment such as special Lightsaber types, heavy weapons, gadgets and armor is unlocked via Advanced Class selections, creating a unique visual signature for your character on the battlefield. Players will instantly know whether they are facing a Jedi Guardian or Sentinel by appearance alone – even before their opponents showcase their powerful special abilities.”
Which is a good thing to me, but was also kind of obvious after seeing multiple screenshots of the advance classes that we were already shown.
You must have an Advance class
“The team wanted players to be comfortable with the core game-play of their class before introducing them to more complex game mechanics, so you will not have immediate access to Advanced Classes at character creation. Instead, the choice will be given upon locating the Advanced Class trainer on your faction’s capital world. This is a mandatory choice; not picking an Advanced Class is not an option.”
So it’s not a choice that will be instantaneous when you reach level 10. It’s actually a choice that you must invest time in. Which means it will probably link into your story somehow?
Wow that’s a lot of info to all get in a such a short amount of time. So many good quotes to give you guys some amazing details.